Facing the world
UX research, UX design
Facing the World is a virtual reality serious game that aims to alleviate social anxiety symptoms.
Timeline
Category
Type
My role
Tools
3 months
UX research, UX design
Virtual reality game
UX researcher, UX designer, Developer, User study facilitator
Miro, Figma, EkoStudio, Unity, Pico headset, C#
This project was realized during my first year of study in Human Computer Interaction.
We were a team of 5 students and we designed a virtual reality game combining medical purposes and life simulation type of game for people with social anxiety.
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Solution
Problem
People with social anxiety disorder (SAD) symptoms do not seek treatment because they would avoid health services due to the social interaction involved in the care process. However, one of the best treatment is to face this type of situation through exposure therapy.
To solve this problem, I designed a virtual reality serious game that allow people with SAD to overcome their fear of social interaction by experiencing social events during the game.
The purpose of the game is to make the existing forms of therapy known and accessible to as many people as possible and to inform the general public of one of the most common psychiatric disorder in the world.
Design process
Understand
Story interviews, Survey,
Literature review, Personas
Design
Design concept, User flow, Scenario
Implement
Prototype in Unity +
ekoStudio
Test
Usability testing,
improvments
Story Interviews
During the ideation phase of the project, I conducted user interviews to build new personas and to inform the design decision. Together with the team, we prepared an interview script with 8 open-ended questions, focusing on our target audiences’ experience with social anxiety, their struggles, their coping mechanisms, and their daily routines. I recruited and interviewed one student in journalism remotely. We directed the questions to their experiences with the disorder and the methods they elaborated to face them.
As we gathered the answers of the interviews with the team, we realized that the age range of the people interviewed was pretty small. All of them were students in different areas. We also found that most of them were self-diagnosed. We decided to not discard them as their symptoms were identical to the symptoms of the SAD-diagnosed people, sometimes even more severe. We also found out that the source of their fear was different and all have found a different and personal way to cope with them.
With the different answers' spectrum, we decided to collect the opinions from a larger number of people to validate these findings.
Survey
We built an online survey composed of multiple-choice questions and shared it in various relevant communities. In just a few days, we received 59 submissions. The answers obtained are consistent with those collected during the interviews:
- The age range is 18-25 years
- The most fearful situations that causes SA symptoms are talking
in public, talking to a stranger, and speaking on the phone.
- Most respondents are not diagnosed
- Most respondents still have social anxiety
One of the coping mechanisms that we have identified is avoidance. People with social anxiety tend to avoid or minimize their time spending in interacting with people. With regards to these findings, we decided to conduct further research in existing therapies.