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Veggiez

AR Experience Design

An augmented reality dating app that helps you approach people in real life

Timeline
Category
Type
My role
Tools

 
6+ weeks
AR Experience design
Mobile app
AR designer, illustrator, animator
Cinema4D, Clip studio paint, word, Clideo, 3D model assets

 

This project was realized during my second year of study in Human Computer Interaction.

As a team of 2 students, the purpose of this course was to create a rendered movie using  Cinema 4D. Criteria : blending of video and computer graphics.

We chose to simulate an AR mobile dating app.

?

!

Solution

Critique

Dating apps are often consumption-oriented. Profiles are randomly and infinitely shown to the user in a “catalog” way and they select a profile as if they would choose a menu to eat.
To face it, I designed an Augmented Reality mobile dating app that aims to re-humanize dating apps by showing profile that are located around you and promotes oral dialog.

Design process

Critique

Critique of existing apps and ideation

Design

Design concept, Use case scenario

Implement

Video prototype using Cinema 4D

Critique + ideation
based on existing apps

For the sake of this course, we thought of working on dating app and designing something novel as we personally had a few critiques about existing dating applications.

 

We wanted to re-humanize dating apps. Basically, we would like to get rid of the “catalog” way of choosing a profile (swipe, skip), and to de-objectify people.

For that, we targeted 3 angles :
  • Same place, same time : profiles are not shown randomly and infinitely, users have to look around them to find them. We would like users to actually look, observe people around them (what are they doing, how do they behave..)


  • Promote oral dialog : allowing only emojis when two people are physically in the same area encourage conversation in face to face on the first meeting (when someone noticed a person)


  • Prevent stalking behavior : we debated between contact lenses VS mobile phone to show AR contents. We ended up choosing the smartphone, as it can initiate conversations : either users should assume that they are pointing their phone at someone because they’re interested, either users can choose to directly engage a conversation if they feel too awkward to point out with their phone;
One more reason is to give to the targeted people the opportunity to be aware of one’s moves

Here is the references we inspired from :

Design concept

The users have to scan their surroundings with their phone’s camera to locates other users of the application and display their profile. The 4 different profiles are shown in Augmented Reality (AR) through 4 vegetables on top of the users' head.

The users can display the biography of someone by clicking on its vegetable. Once read, they have the possibility to show interest in the other person by sending a heart. The other person will receive a notification and the choice to send a heart back.
If there is a match, both person can only throw emojis to each other when they are located in a close distance. Text chat is available only if they are far from each other.

Friends

By feeling

One-night stand

True love

Friends

Use case scenario

This use case storyboard helped us design and film the rendered video prototype.

One-night stand

First the user opens Veggiez' app

The user scans its surroundings and find user B. His profile looks interesting, the user clicks on it.

User B's biography opens up. The user carefully read its content and found it boring. He closes it.

The user scans the next persons. The person on the very right, user C, has a tomato. The user clicks on it.

The user read the biography and found it captivating. The user decides to send a heart to user C.

Video prototype

The biggest part of this project was to realize the rendered movie of the mobile app in Cinema 4D.

Here is the list of constraints we had to take into account :

    • To create a blend of video and computer graphics

    • In some scenes, the camera must move

    • Some graphics must be 3D

    • Most graphics must be registered to real objects/locations

We used free 3D models to display the vegetables and the emojis. We also manipulated the motion tracker, the 3D glow, the checkpoints, and added texts and images with Cinema 4D.

Here is a 60-second movie of the project -->

Next steps ?

For the design of future functionalities we would like to add to the project, we thought of :

  • Highlighting the proximity chat: a feature that complements the app

  • Cutting ties with someone: deactivate chat with someone and turn off the veggie for this person

  • Disabling the app punctually: only turn it/off at a certain place at a certain time

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